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Learning Autodesk Maya 2009 The Modeling & Animation Handbook: Official Autodesk Training GuideAutodesk Maya 2009:建模与动画手册书籍详细信息

  • ISBN:9781897177525
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2008-10
  • 页数:555
  • 价格:521.80
  • 纸张:铜版纸
  • 装帧:平装
  • 开本:16开
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内容简介:

This exceptional, full-color Autodesk Maya Press title -- produced by Autodesk, the software's creators -- uses an award-winning movie short as the basis for the book's all-new hands-on tutorials. The book provides clear step-by-step projects to help you understand the modeling and animation stages of production. You'll learn how to build models with a variety of surface types and then make them move with a wide range of animation techniques as well as how to make sound decisions from the beginning to save unnecessary challenges further down the pipeline. As a bonus feature, this book also introduces some animation techniques using Alias MotionBuilder.


书籍目录:

TOC 2009 Modeling and Animation

Project 01

Lesson 01 Polygon Basics

Lesson 02 Modeling a Body

Lesson 03 Modeling a Head

Lesson 04 Polygon Texturing

Project 02

Lesson 05 NURBS Basics

Lesson 06 Modeling a NURBS Body

Lesson 07 Modeling a NURBS Head

Lesson 08 NURBS Tasks

Project 03

Lesson 09 Skeleton 211

Lesson 10 Joint Orientation

Lesson 11 Inverse Kinematics

Lesson 12 Leg Setup

Lesson 13 Arm Setup

Lesson 14 Spine Setup

Project 04

Lesson 15 Blend Shapes

Lesson 16 Skinning

Lesson 17 Deformers

Lesson 18 Final Touches

Project 05

Lesson 19 More Rigging

Lesson 20 Conversion and Skinning

Lesson 21 Final Touches

Project 06

Lesson 22 References

Lesson 23 Simple Run

Lesson 24 Constraints

Lesson 25 Character Animation

Lesson 26 Lip-Synch

Lesson 27 Full Body IK


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书籍介绍

This exceptional, full–color Autodesk Maya Press title –– produced by Autodesk, the software′s creators –– uses an award–winning movie short as the basis for the book′s all–new hands–on tutorials. The book provides clear step–by–step projects to help you understand the modeling and animation stages of production. You′ll learn how to build models with a variety of surface types and then make them move with a wide range of animation techniques as well as how to make sound decisions from the beginning to save unnecessary challenges further down the pipeline. As a bonus feature, this book also introduces some animation techniques using Alias MotionBuilder. Topics include: Polygon Modeling. NURBS Modeling. General Modeling Issues. Tessalation; Texturing. Using layers to organize your work. Creating Skeleton Chains and edit joint orientation. Setting up Single Chain, Rotation Plane, and Spline IK Solvers. Using Set Driven Key to create powerful yet simple control systems. Understanding and using Forward and Inverse Kinematics. Simulating the deformation of clothing using Wire Deformers and Set Driven Key. Drive joint rotation with a Blendshape Slider to help consolidate control windows. Using Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. Creating complex and subtle character deformations through the use of Clusters and Lattice. Order your copy today.


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下载点评

  • 还行吧(320+)
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下载评价

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